Engineer: Difference between revisions
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* {{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: 15-25 | * {{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: 15-25 | ||
* {{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: 25-35 | * {{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: 25-35 | ||
* {{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: 40-50 | * '''{{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: 40-50''' | ||
* {{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: 15-25 | * {{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: 15-25 | ||
Revision as of 04:02, 22 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Notes: Add more info |
The Engineer is a playable Job.
“ | Glue, duct tape and your nerve are the only things keeping the crew alive. | „ |
Description
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.
Responsibilities
- Electrical item maintenance.
- Operating the reactor.
- Fabrication of electrical items, devices and weapons.
Starting Skills
Skills that an Engineer starts with:
- Helm: 5-10
- Weapons: 15-25
- Mechanical: 25-35
- Electrical: 40-50
- Medical: 15-25
Starting Equipment
All Engineers start with the same equipment:
The Engineer has 2 loadouts, each with different Clothing:
Loadout #1
Loadout#2
Talents
General and specialization Talents of Engineers.
General | |||||||||||||||
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Weapons Engineer | Electrician | Physicist | |||||||||||||
Military Applications Gain a bonus of 20 to Weapons. Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. |
Grid Maintainer Unlock recipe: Handheld Electrical Monitor. Gain an additional 50% Repair Speed. |
Unstoppable Curiosity Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. | |||||||||||||
Arms Race Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |
Heavy Hitter Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
Pyromaniac Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
Unlimited Power Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
Buzzin' Your reactor's Max Output is increased by 10%. |
Cruisin' Your reactor's Fuel Efficiency is increased by 20%. | ||||||||||
Weapon Artisan Weapons you fabricate are of 1 higher quality. |
Better Than New Electrical devices you've repaired deteriorate 30% slower. |
Danger Zone Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit. Unlock recipe: Volatile Fulgurium Fuel Rod. | |||||||||||||
Nuclear Option You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods. Unlock recipe: Rapid Fissile Accelerator. |
Lightning Wizard If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Ph.D in Nuclear Physics Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
- Melodic Respite has a range of 6 meters.